Last Sunday, October 13th, marked the release of my game Sentinel, which I developed for the Linux Deutschland Game Jam. After nine days of working on it for about three hours a day, I’m excited to say it’s finally available to play! While it’s not a finished product, it’s in a solid state for a game jam submission, and I’m happy with how it turned out.
Continue reading “Game Jam Wrap-Up: Sentinel Released!”Author: DrOtter3000
My Journey with a Blender Course
A while back, I bought a Blender course on HumbleBundle.com. It was originally designed for Blender 2.8, and with Blender 3.0 just released at the time, I wasn’t sure if it was a wise investment. My previous attempts at using Blender were pretty laughable, so I knew I needed to improve. I bought the course but ended up setting it aside for a while.
Continue reading “My Journey with a Blender Course”“Linux Deutschland Game Jam” incomming
I’ll be taking part in the “Linux Deutschland Game Jam,” a game development event organized by a German Linux community. The jam runs from October 3rd to October 13th, with the theme being announced at the start, which will set the direction for what I’ll be working on.
Although I won’t be streaming the process live, I’ll share updates on the progress as the jam unfolds. If you’re interested in the development journey, keep an eye out for the updates during this period.
Janitor Defender – My game for the GameDevTV Gamejam
I’m excited to announce the release of my game, “Janitor Defender,” for the GameDevTV GameJam! While the game isn’t fully finished yet, I am committed to developing and expanding it over the next few weeks. Due to the limited time available for the GameJam, the construction mechanism and level design aren’t where I want them to be, but rest assured, improvements are on the way.
Continue reading “Janitor Defender – My game for the GameDevTV Gamejam”GameDev.tv gamejam starts today
I’m participating in the GameDev.tv Game Jam, which starts today. For this event, I’ll be using the Godot Engine to develop my game. Once the jam begins, the theme will be announced, and I’ll dive into the project. Throughout the process, I’ll share updates and insights on my socials. Additionally, I’ll make the game’s source code available on my GitHub for those interested in following along or contributing. Stay tuned for more details as the jam progresses.