A while back, I bought a Blender course on HumbleBundle.com. It was originally designed for Blender 2.8, and with Blender 3.0 just released at the time, I wasn’t sure if it was a wise investment. My previous attempts at using Blender were pretty laughable, so I knew I needed to improve. I bought the course but ended up setting it aside for a while.
Eventually, I decided to dive into the course and see what it had to offer. I started with the “Blender Complete” course, which spans about 13 hours and is broken down into different projects. Each project introduces a new aspect of Blender, making the learning process smooth and engaging.
- First, I covered the basics and ended up creating a cozy low-poly landscape featuring a lighthouse on a small, rocky island. This project was a great introduction, helping me get comfortable with Blender’s interface and tools.
- Next, I worked on building a modular low-poly dungeon with detailed interiors. This project was a bit more challenging but helped me understand how to create reusable assets and more complex scenes.
- Then, I took on the task of creating a dangerous low-poly T-Rex in a low-poly world. This was the most exciting project so far and showcased Blender’s versatility.
- After that, I built a scene where a Spitfire flies over houses, which introduced me to UV-mapping—a crucial skill for texturing 3D models.
- Following this, I created a quirky character with a TV for a head to learn the basics of animation. This project was a lot of fun and really brought the character to life.
- Finally, I sculpted a head from scratch, diving into the more advanced aspects of Blender’s sculpting tools.
Would I recommend this course? Absolutely. The instructor is fantastic, the community is incredibly helpful, and I have to admit—I’ve become a bit of a GameDev.tv fanboy. If you’re looking to improve your Blender skills, this course is definitely worth your time.