Game Jam Wrap-Up: Sentinel Released!

Last Sunday, October 13th, marked the release of my game Sentinel, which I developed for the Linux Deutschland Game Jam. After nine days of working on it for about three hours a day, I’m excited to say it’s finally available to play! While it’s not a finished product, it’s in a solid state for a game jam submission, and I’m happy with how it turned out.

In Sentinel, you play as a mage defending a village from waves of undead. Right now, the game only features zombies as enemies, and the player has just one spell to cast. But this is only the beginning! In future updates, I plan to introduce a variety of spells, new enemy types, and more challenging gameplay features. I also want to expand the upgrade system for the villagers and add perks for both players and enemies to make the game more dynamic. Additionally, I’ll implement a proper settings menu for audio, gameplay, and graphics customization.

The jam itself was a fun and rewarding experience, but it was a bit disappointing that only two of the eight participants ended up submitting their games. On the bright side, this guarantees I’ll be in the top two! The other submission, Crypt of the Frozen Souls by den_huund, is a 2D platform puzzle game with an intriguing concept. In this game, time is broken, and the level is frozen in place. To escape, the player must collect shards of time scattered throughout the environment.

Both Sentinel and Crypt of the Frozen Souls were developed using the Godot 4 game engine. While my game is available for both Linux and Windows, den_huund‘s game is currently only available for Linux users. If you’re interested, both games can be downloaded and played right now!

I plan to keep improving Sentinel, and I’m aiming to release an updated version in November with many of the features I’ve mentioned. The game jam was a great challenge, and despite some setbacks, it was a lot of fun. I’m already looking forward to participating again next year!