Game Jam Wrap-Up: Sentinel Released!

Last Sunday, October 13th, marked the release of my game Sentinel, which I developed for the Linux Deutschland Game Jam. After nine days of working on it for about three hours a day, I’m excited to say it’s finally available to play! While it’s not a finished product, it’s in a solid state for a game jam submission, and I’m happy with how it turned out.

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